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Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)
IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early.
The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster.
In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly.
The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged.
Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms.
The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist.
The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale.
‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing.
It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment.
Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge.
That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted.
The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions.
Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge.
Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it.
Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales.
Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others.
This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse.
Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away.
These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk.
If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced.
If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober.
The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs.
The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them.
This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame.
Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier.
There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language.
What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand.
That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough.
If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses.
As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial.
The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt.
Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame.
This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’
So Stokes punches him.
It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road.
Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks.
Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him.
Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended.
Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop.
Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance.
‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’
The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’.
The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back.
After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed.
If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence.
Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued.
‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass.
A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’.
The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now.
Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa.
It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’.
The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
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[Let's Build] Attractions in a demon pleasure palace that aren't sexual
My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
- A casino to feel the thrill of gambling.
- A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
- An idyllic beach with perfectly white sand to relax or play on.
- An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
- A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
- A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
- A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
- A petting zoo full of the babies of dangerous creatures. (u/_SovietMudkip_)
- An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
- A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
- An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
- The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
- A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
- A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
- A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
- A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
- A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
- A room full of bubble wrap. (u/EmmaDrake)
- A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
- A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
- Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
- People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
- Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
- Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
- You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
- 'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
- The magical equivalent of a holo deck (u/cyber-viper)
- Wide, flat plain with the fastest vehicles in the multiverse (a good place to use the Avernus vehicles) (u/Clickclacktheblueguy)
- A selection of cities and villages for you to destroy with war machines or your own magic. (u/Clickclacktheblueguy)
- A collection of wand that allow you to test out powerful magic. (u/Clickclacktheblueguy)
- A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
- A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
- A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
- A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
- A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
- A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
- A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
- A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
- A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
- A REALLY good chocolate fountain (u/BrokenBanette)
- A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
- A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
- A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
- A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
- An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
- A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
- A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
- A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
- A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
- As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
- A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
- A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
- A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
- A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
- An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
- A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
- A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
- A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
- A room where you get to torture all of your worst enemies (u/Revanclaw-and-memes)
- A room where people applaud you, give you a trophy, etc (u/Revanclaw-and-memes)
- A room where you get something that was denied to you (u/Revanclaw-and-memes)
- A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
- A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
- An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
- A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
- A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
- A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
- A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
- A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
- A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
- A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
- A vast room on wooden sculptures, oil, and torches. (u/Your_InsideMan)
- A zoo of sentient races (u/Paralytica)
- A collection of legendary heroes magically transfixed in blocks of ice. (u/Paralytica)
- Palanquin rentals (u/Paralytica)
- A booth that will remake your face whilst in the palace (ostensibly to make you more beautiful but it could be used for anything) (u/Paralytica)
- A magic chair that gives really good back massages (u/TenNinetythree)
- A playground where the slides and carousels are for adults (u/TenNinetythree)
- A room where you become a giant and can destroy cities and fortresses kaiju style. (u/Paralytica)
- Drug Olympics. A room with every drug imaginable to try. Leaving the room cleanses you of their effects. (u/Skitsafrit)
- No Pauses. A room that has the effect of making all conversations flow perfectly. No silence stretches too long, no one mishears you, and every topic segways perfectly into the next. (u/Skitsafrit)
- Deprivation Room. The room is so absolutely featureless and quiet, that you can meditate magnitudes better here than anywhere else. (u/Skitsafrit)
- A games room where you play against your perfect match (u/Nesurame)
- Similar to the previous, a games room where you're matched against nothing but weaker opponents (u/Nesurame)
- A smoky, dreamweed hookah lounge (u/reallyenjoyscarbs)
- A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
- A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
- An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
- A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
- A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
- An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
- A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
- A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
- Zero gravity obstacle course. (u/lecorbusianus)
- A cooking class taught by a master chef that always seems to have enough time to guide you one-on-one. (u/lecorbusianus)
- An enchanter who allows you to relieve the best moments of your life over and over again. (u/lecorbusianus)
- An illusionary room that brings up past experiences and let’s you make different choices to fix mistakes or win arguments. (u/The_Rhibo)
- A murder simulator to allow an individual to live out the fantasy of killing that special someone. (u/Brann_The_Kid)
- A library full of blackmail and secret knowledge regarding historical and political figures. A conniving, plotting character’s dream! (u/MoonlightMancer)
- A room where you can see colors that shouldn't exist. (u/Clickclacktheblueguy)
- A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
- ...
submitted by Quantext609 to d100 [link] [comments]
Stories from 12 years of Casino Industry
I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
- From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .
9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]
Class Trial 66: The Murder of Sonia Nevermind - Part 2: 2ndMIX
What if, like, there was an alternate universe where bears could beat the crap out of chimps?
And it would be, just. Wow. The animal mind is really something else.
A beary good buddy of mine the other day went hunting for elk out in the Pacific Northwest.
Don't know why he couldn't keep a straight face. Might've been the DMT.
Hey, Jamie! Pull that Trial thread up!
Truth Bullets
- Monokuma File: Sonia - The victim of this case is Sonia Nevermind. She was found dead at the bottom of the middle of the Three Lakes between the Casino and Hotel Kumasutra. She died during night time. The cause of death is asphyxiation.
- Winter Wear: The victim was found wearing generic winter clothes to stay warm such as a jacket, pants, and some gloves. In addition, instead of her trademark neck ribbon, the victim was found wearing a fluffy red neck scarf.
- Sonia’s Shoes: Extensive scuffing marks on the back of the victim’s red high heels and tears on the back of her black leggings were discovered.
- Sonia’s Scarf: Worn by the victim instead of her trademark neck ribbon. It has been wrapped to cover the victim’s neck. On a free end of the scarf, there is a small hole, and near it are traces of blood.
- The Motive: For the first motive of this Killing Semester, Monokuma threatened that if a murder doesn’t happen in the next twenty-four hours, then he will make their parents forget they ever existed.
- Emergency HVAC Maintenance: A malfunction in the outdoor HVAC system was detected some time in the afternoon, so Monokuma had to repair it overnight. He announced that temperatures in the Courtyard would drop from the normal 25 C (77 F) to -10 C (14 F) during the night. The system was reactivated to normal operation at 8 AM when Monokuma gave the morning announcement. All indoor areas maintained room temperature overnight. After maintenance, the outdoor temperature returned quickly to normal.
- Free Access to the Labs: In the prologue to the Killing Semester, Monophanie announced to the class that all Research Labs at the Academy would be open and its doors kept unlocked 24 hours a day, allowing anyone free access to utilize them.
- Wax Residue: Visible traces of black wax were found at the lower-level Plaza next to a bench adjacent to the TV post.
- Letter to Gundham: Delivered to Gundham’s dorm room some time yesterday afternoon. It reads: “Gundham, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at 6:30 AM outside the Dormitory. -Sonia”
- Letter to Sonia: Found on the victim’s person during the investigation. It was delivered to Sonia’s dorm room some time yesterday afternoon. It reads: “Sonia, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at midnight at the Shrine of Judgement at the lower level of the Courtyard. -Gundham”
- Gundham’s Account - Sunrise: Gundham claims to have left the Student Dormitory at 6:25 AM this morning to meet with Sonia outside the Dormitory at 6:30.
- Gundham’s Account - Sonia’s Corpse: Gundham further claims to have found the victim’s corpse at 7:00 AM lying on top of the middle of the frozen Three Lakes. He claims to have attempted to save her by walking onto the ice to extract her from the frozen lake, but in his attempt fell immediately through the ice and passed out to hypothermia shortly after exiting the lake.
- Flattened Patch of Grass: During the investigation just after 9 AM, Gonta, with his extremely sharp vision, noticed that there was a small patch of flattened grass of approximate size 30 centimeters by 15 (12 inches by 6 inches) behind the TV stand at the lower-level Plaza. According to Gonta, taller grasses like those found in the Courtyard when flattened typically do not stand up until twelve hours have passed.
- Rantaro’s Account: In the prologue to the Killing Semester, Rantaro went up to the Ultimate Survivor’s Lab in search of dossiers he prepared at an unknown prior time. Upon arrival, he discovered they were missing.
- Sonia’s Belongings: Kazuichi was granted permission to search Sonia’s dorm room and her belongings during the investigation. Among other things, he found the last book she was reading, “Spooky People and Spookier Places,” which covers cults, the occult, and serial killers, as well as Sonia’s Monopad, which seems to have been there for some time as it has sunk into the mattress. You can read the book HERE.
- Sonia’s Wristwatch - During the investigation, Sonia’s corpse was found wearing the watch on her left wrist. The watch seems to have been broken at some point: its hands are stuck, and turning the crown on the left side no longer changes the time. Monokuma assures the watch kept an accurate track of time up until it was broken. A visual is available in the Truth Bullet Supplements. .
- Sonia’s Wristwatch Supplement - The watch is made by TIMELY, a Novoselic-based watchmaker. It is a simple yet expensive and luxurious golden watch with white clock hands and a rose-pink dial.
- An Account of Wax Dolls: During Daily Life, Angie, Gonta, Kaede, Mahiru, Maki, Makoto, Rantaro, and Sayaka discovered lifelike wax doubles of each student hidden away in the Art Room closet. Knowledge of their existence was kept to themselves.
- Hagakure’s Account: In his “deep memory clairvoyance,” Hagakure remembered that all watches made in Novoselic, in compliance with international standards, are by law required to place their crowns to the right side of the watch face.
Truth Bullet Supplements
* Click HERE to access all available and relevant Trial supplements, including visual aids.
Cast - Main Course
- roflcopterpilotx as Endymion, MonokumaUTC-5
- mechamaru as The Legend of Max, The MonokubsUTC-8
- brooklyndis as Candy(Star), Mahiru KoizumiUTC-5
- Chespineapple as Monkey Business, Byakuya TogamiUTC+0
- DestinyShiva as Butterfly, Komaru NaegiUTC+0
- Duodude55 as Hopeful, Makoto NaegiUTC-5
- Hearter20 as Ubertreffen, Kaede AkamatsuUTC+0
- JustADramadog as Bamboo Sword Girl, Peko PekoyamaUTC-4
- lappy-486 as Wild Side, Gonta GokuharaUTC-5
- Makosear as Trigger, Maki HarukawaUTC-3
- Panos0502 as Riot of Color, Angie YonagaUTC+2
- PeanutPiano as The History of the Future, Yasuhiro HagakureUTC-8
- Pikmaster5 as The Light, Sayaka MaizonoUTC+11
- spaghettiyo as Cartoon Heroes (Speedy Mix), Shuichi SaiharaUTC-8
- staplemage as Horatio, Rantaro AmamiUTC-8
- TheIdiotNinja as PARANOiA Hades, Gundham TanakaUTC+1
- thejofy as Across World, Kokichi OumaUTC-5
- tyboy618 as Toy Box Factory, Kazuichi SoudaUTC-5
Reserve Course
You all are doing a good job so far playing with the evidence. Keep doing that.
submitted by roflcopterpilotx to DanganRoleplay [link] [comments]
Class Trial 66: The Murder of Sonia Nevermind - Part 1: 1stMIX
Let’s suppose, hypothetically, just for the sake of the argument, that you were in need of an explanation of the rules of the Class Trial.
And, further, let’s assume that I am the one capable of providing you, in this hypothetical scenario, with such an explanation.
It must, without a doubt, logically follow that this explanation would be summarized as “you all need to find out who murdered Sonia Nevermind.”
Okay gang? The idea that it would amount to anything other than that is just silly. It’s just... wrong!
Axioms don’t care about your attitudes!
Truth Bullets
- Monokuma File: Sonia - The victim of this case is Sonia Nevermind. She was found dead at the bottom of the middle of the Three Lakes between the Casino and Hotel Kumasutra. She died during night time. The cause of death is asphyxiation.
- Winter Wear: The victim was found wearing generic winter clothes to stay warm such as a jacket, pants, and some gloves. In addition, instead of her trademark neck ribbon, the victim was found wearing a fluffy red neck scarf.
- Sonia’s Shoes: Extensive scuffing marks on the back of the victim’s red high heels and tears on the back of her black leggings were discovered.
- Sonia’s Scarf: Worn by the victim instead of her trademark neck ribbon. It has been wrapped to cover the victim’s neck. On a free end of the scarf, there is a small hole, and near it are traces of blood.
- The Motive: For the first motive of this Killing Semester, Monokuma threatened that if a murder doesn’t happen in the next twenty-four hours, then he will make their parents forget they ever existed.
- Emergency HVAC Maintenance: A malfunction in the outdoor HVAC system was detected some time in the afternoon, so Monokuma had to repair it overnight. He announced that temperatures in the Courtyard would drop to -10 C (14 F) during the night. The system was reactivated to normal operation at 8 AM when Monokuma gave the morning announcement. All indoor areas maintained room temperature overnight.
- Free Access to the Labs: In the prologue to the Killing Semester, Monophanie announced to the class that all Research Labs at the Academy would be open and its doors kept unlocked 24 hours a day, allowing anyone free access to utilize them.
- Wax Residue: Visible traces of black wax were found at the lower-level Plaza next to a bench adjacent to the TV post.
- Letter to Gundham: Delivered to Gundham’s dorm room some time yesterday afternoon. It reads: “Gundham, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at 6:30 AM outside the Dormitory. -Sonia”
- Letter to Sonia: Found on the victim’s person during the investigation. It was delivered to Sonia’s dorm room some time yesterday afternoon. It reads: “Sonia, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at midnight at the Shrine of Judgement at the lower level of the Courtyard. -Gundham”
- Gundham’s Account - Sunrise: Gundham claims to have left the Student Dormitory at 6:25 AM this morning to meet with Sonia at the Shrine of Judgement at 6:30.
- Gundham’s Account - Sonia’s Corpse: Gundham further claims to have found the victim’s corpse at 7:00 AM lying on top of the middle of the frozen Three Lakes. He claims to have attempted to save her by walking onto the ice to extract her from the frozen lake, but in his attempt fell immediately through the ice and passed out to hypothermia shortly after exiting the lake.
- Flattened Patch of Grass: During the investigation just after 9 AM, Gonta, with his extremely sharp vision, noticed that there was a small patch of flattened grass of approximate size 30 centimeters by 15 (12 inches by 6 inches) behind the TV stand at the lower-level Plaza. According to Gonta, taller grasses like those found in the Courtyard when flattened typically do not stand up until twelve hours have passed.
- Sonia’s Belongings: Kazuichi was granted permission to search Sonia’s dorm room and her belongings during the investigation. Among other things, he found the last book she was reading, “Spooky People and Spookier Places,” which covers cults, the occult, and serial killers, as well as Sonia’s Monopad, which seems to have been there for some time as it has sunk into the mattress. You can read the book HERE.
- Sonia’s Wristwatch - During the investigation, Sonia’s corpse was found wearing the watch on her left wrist. The watch seems to have been broken at some point: its hands are stuck, and turning the crown on the left side no longer changes the time. Monokuma assures the watch kept an accurate track of time up until it was broken. A visual is available in Supplements in the Summary Sheet (not yet up as of now) .
- Sonia’s Wristwatch Supplement - The watch is made by TIMELY, a Novoselic-based watchmaker. It is a simple yet expensive and luxurious golden watch with white even-length clock hands and a rose-pink dial.
- An Account of Wax Dolls: During Daily Life, Angie, Gonta, Kaede, Mahiru, Maki, Makoto, Rantaro, and Sayaka discovered lifelike wax doubles of each student hidden away in the Art Room closet. Knowledge of their existence was kept to themselves.
- Rantaro’s Account: In the prologue to the Killing Semester, Rantaro went up to the Ultimate Survivor’s Lab in search of dossiers he prepared at an unknown prior time. Upon arrival, he discovered they were missing.
Cast - Main Course
- roflcopterpilotx as Endymion, MonokumaUTC-5
- mechamaru as The Legend of Max, The MonokubsUTC-8
- brooklyndis as Candy(Star), Mahiru KoizumiUTC-5
- Chespineapple as Monkey Business, Byakuya TogamiUTC+0
- DestinyShiva as Butterfly, Komaru NaegiUTC+0
- Duodude55 as Hopeful, Makoto NaegiUTC-5
- Hearter20 as Ubertreffen, Kaede AkamatsuUTC+0
- JustADramadog as Bamboo Sword Girl, Peko PekoyamaUTC-4
- lappy-486 as Wild Side, Gonta GokuharaUTC-5
- Makosear as Trigger, Maki HarukawaUTC-3
- Panos0502 as Riot of Color, Angie YonagaUTC+2
- PeanutPiano as The History of the Future, Yasuhiro HagakureUTC-8
- Pikmaster5 as The Light, Sayaka MaizonoUTC+11
- spaghettiyo as Cartoon Heroes (Speedy Mix), Shuichi SaiharaUTC-8
- staplemage as Horatio, Rantaro AmamiUTC-8
- TheIdiotNinja as PARANOiA Hades, Gundham TanakaUTC+1
- thejofy as Across World, Kokichi OumaUTC-5
- tyboy618 as Toy Box Factory, Kazuichi SoudaUTC-5
Reserve Course
Click [HERE](LINK) to visit the Summary Sheet. (not posted as of now)
In the Summary Sheet, you can easily access alibis, catch up on key moments, and inspect materials supplementing the currently available Truth Bullets.
The Trial has finally started! Let’s get this show on the road. You have seven days to solve this case (ends 12/24 at 1900 UTC-5, 12/25 0000 UTC). I may make comments here as the Trial progresses.
submitted by roflcopterpilotx to DanganRoleplay [link] [comments]
A series of trips to Las Vegas by September 11 hijackers became the object of the largest investigation in the city. The reason behind these trips remains a mystery.
On September 11 of 2001, 19 men hijacked four planes and crashed them into the World Trade Center, the Pentagon and into an open field in Shanksville PA. These men were al-Qaeda terrorists doing the deeds in the name of a holy war against the West and not much about the attack remains a mystery unless you subscribe to the inside job theory, which isn't my case. What authorities haven't been able to explain is the hijackers' several trips to Las Vegas despite what has been dubbed to be the broadest investigation in city. All these trips happened within a few months before the attacks, but the men behind them left very little evidence of their activities in the area.
TIMELINE May 24 - Marwan Al-Shehhi, the pilot who crashed the United Airlines Flight 175 into the South Towers of the WTC, arrived to Las Vegas from San Francisco and rented a room at Travelodge as a walk in customer. Once there, he called eight other motels.
May 25 - Al-Shehhi walked in the St. Luis Manor, a hotel that wasn't on the call list. At 12:52 pm, he rented a different car, but didn't return the first car until 3:58pm. The unaccounted mileage in both vehicles summed up to 29 miles. FBI believes that these unusual patterns were a
conscious attempt to avoid detection.
May 27 - Al-Shehhi made it to New York.
June 7 - Ziad Jarrah, pilot of the United Airlines 93 that crashed in Shanskville while on its way to the Capitol Building, arrived to Las Vegas and rented a car at 3:13 pm. He was accompanied by an
unidentified man described as "middle eastern looking". When Jarrah asked for directions to Circus Circus Hotel and Casino, the a rent-a-car employee tried to give him an answer but was interrupted by the unidentified man who suggested another route. The man's knowledge of the address suggests that he was familiar with the area or that he had been in Las Vegas before.
June 10 - Jarrah took a flight to the Baltimore Washington International Airport leaving his rented car with a mileage exceeding 200 miles and
no trace of his Las Vegas whereabouts .
June 28 - Mohamed Atta, pilot of American Airlines Flight 11 that crashed into the North Tower of WTC and leader of the hijackers, arrived to Las Vegas at 2:41 pm and rented a car at 4:25 pm. At 6:40 pm Atta established an account at Cyberzone internet café and used the computer for one hour and thirty five minutes.
June 29 - Atta checked into Econo Lodge Motel at 1:01 pm. He logged in at Cyberzone again at 2:21 and 6:21 pm. Once done, the FBI believes he went back to his hotel.
June 30 - Atta accessed his Cyberzone accounts at 1:56 pm, 6:30 pm and 9:33 pm. The mileage analysis indicated that he returned to his hotel afterwards. This day as well as the day before, Atta had placed several call to Al-Shehhi as well as to two different number in Houston, TX. One number was unassigned and the other one belonged to a mobile salesman.
July 1 - Atta returned his rented vehicle at the airport at 5:12 am and took a flight to New York that connected in Denver. The vehicle had 73 unaccounted miles of usage which the FBI believes would cover a round trip to the Hoover Dam.
July 31 - Waleed al-Shehri, hijacker of the Flight 11, took a flight from San Francisco to Las Vegas where he stayed for 45 minutes while waiting for another flight to Miami. It is unclear to me whether this was a tactical flight - the hijackers were believed to take flights to study their trajectory as well as entrance to the cockpit-, or just a connection.
August 13 - Hani Hanjour and Nawaf al-Hazmi, pilot and hijackers of the American Airlines Flight 77 that crashed into the Pentagon arrived to Las Vegas at 11:18 am. At 11:58 am, Atta arrived to Las Vegas to and rented a vehicle at 1:46 pm. The FBI assumed that the three men met, but no activity from Hanjour and al-Hazim was recorded from that trip. Atta accessed a room at the Econo Lodge at 2:55 pm and connected at the Cyberzone at 11:26 pm, getting back to his room at 12:46 am.
August 14 - Atta returned his rented car at 11:09 am leaving no unaccounted mileage and took a flight outside Las Vegas. Hanjour and al-Hazmi boarded a flight at 11:29 am.
THEORIES A) Al-Qaeda was looking to target Las Vegas area As noted in Atta's first trip, the unaccounted mileage added up to a round trip to the dam from his hotel. However, Atta's vehicle was not among the recorded license plates in the parking garage of the dam. If the hijackers had connections in Las Vegas area, which seems to be the case with Jarrah, Atta might have traveled to Boulder City or any other town close to the lake and gotten to the dam with someone else in a different vehicle. It should also be noted that both Atta and al-Shehhi stayed in hotels close to the Stratosphere, a hotel and casino located in the highest building of the city. Being known as the Sin City, Las Vegas could have been a attractive target for jihadists looking to rebel against what they perceived to be the westernization of their home countries and culture.
B) Hijackers were exchanging information with other Al-Qaeda members The FBI emphasized the short duration on hijacker's trip to Las Vegas saying that it was just long enough to exchange information. Authorities believe that Atta was not only looking at flight on the East coast but he also kept in communication with Ramzi bin al-Shibh, a potential 20th hijacker who had been denied entry to the United States and acted as an intermediary between Al-Qaeda and the other hijackers. Jarrah's mystery companion and the complete lack of evidence of his whereabouts point to possible terrorist acquaintances residing or staying in Las Vegas that are yet to be identified. The FBI summary mentions two persons of interest: Lotfi Raissi and Zakaria Hassan Ibrahim.
Raissi started attending the Sawyer School of Aviation in 1998 one month after Hanjour quit. Two days after Jarrah left Las Vegas, Raissi arrived to the city with his wife and stayed there until June 18. His stay didn't overlap with that of the hijackers and he claims he went to Las Vegas to celebrate his honeymoon. On September 21, Raissi was arrested near Colnbrook, UK, where he had been living at the time of the attacks. Prosecutor Arvinder Sambei claimed that the FBI had footage of him celebrating an event with Hanjour and that his flight logs from March 2000 to June 2001 were missing. It has also been claimed that Raissi was training five of the hijackers. No such proof was presented to the courts and the man in the footage turned out to be his cousin and not Hanjour, as it had been previously claimed.
Hassan Ibrahim had previously been convicted for trafficking in fraudulent passports and visas. He was the person to provide Mir Aimal Kansi, CIA headquarters shooter , and Mohammed A. Salameh, perpetrator of the 1993 WTC bombing, with fake documents. He was reported to have spent most of July in Las Vegas. Unfortunately, not much information about this individual is accessible so I could not verify if any connection between him and the hijackers was formally established.
C) Hijackers went to Las Vegas as a final pleasure stop before committing suicide This theory was briefly mentioned by Evan Thomas, journalist, and quoted by criminologist Adam Lankford in his psychological autopsy of Mohamed Atta. According to the author, Atta and the other hijackers - Hanjour and al-Hazmi - might have visited Las Vegas because maybe " they wished to be fortified for their mission by visiting a shrine to American decadence".
While not much is known about Hanjour and al-Hazmi, Atta has been alluded to by the people who knew him as a sexually repressed man who experienced extreme discomfort around women and the mildest hint of sexuality. When years of repression build up an uncontrollable sexual urge, the individual might end up participating is risky sexual activities. Nevertheless, the circumstances of the trip make sex and gambling very unlikely motives. Their stays were short, happened across different months and there was no evidence of them visiting casinos or any similar venues. Strippers supposedly identified al-Shehhi as one of their patrons, but evidence was not conclusive. Furthermore, there is no reason to believe that a quick visit to the strip club was anything more than a fun opportunity while pursuing a bigger goal.
I personally believe that the hijackers visited Las Vegas to coordinate the attacks with other members from Al-Qaeda who flew under the radar (no pun intended).
SOURCES: Las Vegas investigative summary Theories on why 9/11 hijackers visited Las Vegas David C. Henley: 9/11 hijackers visits to Nevada remain a mystery Wikipedia entry for Mir Aimal Kansi Wikipedia entry for Mohammed A. Salameh Cracking the terror code EDIT: Thanks for the awards people!
submitted by tiposk to UnresolvedMysteries [link] [comments]
20 Overlooked Single Player Indie Games
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews.
Price will include a link to the U.S. store page of the game.
Price is in U.S. dollars.
1. Inertial Drift - Includes a Separate 2 Player Local Competitive/Versus Multiplayer Mode
- Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: Racing
- Metacritic: 84% from 5 Critic Reviews, 80% from 2 User Ratings
- Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
- Completion Time: ~3 Hours (for 1/4 Story Arcs)
- Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting all the achievements is fairly difficult.
2. Cursed Castilla (Maldita Castilla EX) - Price: $11.99
- Trailer: Link
- Genre: 2D Action Platformer
- Metacritic: 81% from 12 Critic Reviews, 78% from 33 User Ratings
- Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of achievements. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
- Completion Time: ~4 Hours
- Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. If you do achieve the good ending on your first playthrough, the completion time is probably closer to six hours. As far as achievements are concerned, 100% completion is very difficult to obtain. If you like an extreme challenge, this one's for you.
3. Valfaris - Price: $24.99
- Trailer: Link
- Genre: Run & Gun
- Metacritic: 80% from 8 Critic Reviews, 79% from 9 User Ratings
- Description: Valfaris acts as a continuation of Slain - the developer's previous work - but it’s not necessary to play Slain first to understand the story of Valfaris. While Slain was mostly just a slightly above average action platformer, Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry.
- Description Continued: There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
- Completion Time: ~8 Hours
- Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. There are also some achievements that test your skills further, like finishing the game in two hours or beating the game with 10 or less deaths.
4. Pumpkin Jack - Price: $29.99
- Picture: Link
- Trailer: Link
- Genre: 3D Action Platformer
- Metacritic: 80% from 8 Critic Reviews, 60% from 10 User Ratings
- Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
- Completion Time: ~4 Hours
- Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning
5. Pato Box - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: Punch-Out-like 3D Action Adventure
- Metacritic: 80% from 1 Critic Review, 80% from 1 User Rating
- Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level.
- Description Continued: There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. Bosses are dynamic and have a number of different phases to fight through. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
- Completion Time: ~7 Hours
- Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
6. Ultra Hat Dimension - Price: $4.99
- Picture: Link
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 80% from 1 Critic Review, 60% from 1 User Rating
- Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
- Completion Time: ~3 Hours
- Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
7. Momodora: Reverie Under the Moonlight - Price: $9.99
- Trailer: Link
- Genre: Metroidvania
- Metacritic: 77% from 6 Critic Reviews, 72% from 15 User Ratings
- Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
- Completion Time: ~4 Hours
- Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the achievements give fun challenges to extend the life of the game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
8. The Count Lucanor - Price: $14.99
- Trailer: Link
- Genre: Top Down Adventure/Horror
- Metacritic: 77% from 3 Critic Reviews, 80% from 1 User Rating
- Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
- Completion Time: ~4 Hours
- Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. You have to get all five endings and do some other miscellaneous stuff to get all achievements, but it has a relatively high completion rate.
9. Late Shift - Price: $12.49
- Trailer: Link
- Genre: Interactive Film
- Metacritic: 72% from 16 Critic Reviews, 70% from 36 User Ratings
- Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
- Completion Time: ~1.5 Hour Completion Time*
- Extra Content: There are 180 choice points and 7 different endings. I only got 4 out of 21 of the achievements on my first playthrough. There are a number of different routes to take with the game.
10. Unbox: Newbie’s Adventure - Includes a Separate 4 Player Local Competitive/Versus Multiplayer Mode
- Price: $29.99
- Picture: Link
- Trailer: Link
- Genre: 3D Collectathon Platformer
- Metacritic: 71% from 10 Critic Reviews, N/A from 0 User Ratings
- Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
- Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
- Completion Time: ~7 Hours
- Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
11. Spark the Electric Jester 2 - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: 3D Sonic-like Action Platformer
- Metacritic: 70% from 1 Critic Review, 70% from 1 User Rating
- Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
- Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
12. Remothered: Tormented Fathers - Price: $29.99
- Trailer: (Slightly Graphic) Link
- Genre: Survival Horror
- Metacritic: 68% from 7 Critic Reviews, 80% from 36 Ratings
- Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy. The second one - Remothered: Broken Porcelain just released last month, but I've heard it's pretty buggy at the moment and not recommended in its current state.
- Completion Time: ~6 Hours
- Extra Content: There are some collectibles you can go back for, but not a whole beyond that. You’ll probably get most of the achievements – if not all, except the collectibles one - on your first playthrough.
13. Four Sided Fantasy - Price: $9.99
- Trailer: Trailer
- Genre: 2D Puzzle Platformer
- Metacritic: 68% from 4 Critic Reviews, N/A from 0 User Ratings
- Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
- Completion Time: ~2 Hours
- Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's an achievement for completing New Game+ and some other fun achievements.
14. SINNER: Sacrifice for Redemption - Price: $18.99
- Picture: Link
- Trailer: Link
- Genre: Soulslike Action Adventure
- Metacritic: 66% from 11 Critic reviews, 53% from 11 User Ratings
- Description: SINNER is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
- Completion Time: ~5 Hours
- Extra Content: There is New Game+ that offers you an additional weapon. The achievements task you with a few things you have to pull off in battles, and getting all the achievements is pretty easy to obtain.
15. Tamashii - Price: $11.99
- Picture: Link
- Trailer: Slightly Graphic (Link)
- Genre: Puzzle PlatformeHorror
- Metacritic: 65% from 2 Critic Reviews, 70% from 1 User Rating
- Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
- Completion Time: ~2.5 Hours
- Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all the achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
16. Verlet Swing - Price: $14.99
- Trailer: Link
- Genre: 3D Platformer
- Metacritic: 63% from 3 Critic Reviews, 75% from 2 User Ratings
- Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
- Completion Time: ~7 Hours
- Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting all achievement is extremely difficult.
17. Warlock’s Tower - Price: $4.99
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 63% from 3 Critic Reviews, 75% from 2 User Rating
- Description: Warlock’s Tower’s puzzles are built around the movement of the player. There are numbers on the ground for the player to pick up – either 3 or 5 – and this gives the player a set number of steps before they die. Your goal in every level is to make it to an exit, and you’ll have to acquire the numbers in an order that gets you there. It is a bit easy in the beginning but eventually works up to be a challenge in the later levels as more elements are introduced: enemies, teleporters, conveyors, and even controlling two characters at once that share movement usage. The game has a very believable GameBoy aesthetic and sound effects to accompany it, and it works for this slower paced tile-based game.
- Completion Time: ~6 Hours
- Extra Content: This is published by Ratalaika Games, but surprisingly enough, you actually have to beat the game and find a few NPCs hidden in certain levels to get all achievements. There are optional levels in each world that don’t have any achievements attached to them, and this should add a few hours to the game.
18. The Bunker - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: FMV Point & Click Adventure/Horror
- Metacritic: 59% from 8 Critic Reviews, 55% from 11 User Ratings
- Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
- Completion Time: ~2. Hour Completion Time*
- Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting all the achievements is fairly easy.
19. Hayfever - Price: $14.99
- Trailer: Link
- Genre: 2D Precision Platformer
- Metacritic: 49% from 2 Critic Reviews, 70% from 1 User Rating
- Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I’ve played a ton of 2D platformers, and this is one of my favorites.
- Completion Time: ~8 Hours
- Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your achievement completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observational skills and take a little more digging to finish. Attaining all achievements is a fair and rewarding challenge that took me about 25-30 hours to get.
20. Cybarian: The Time-Traveling Warrior - Price: $4.99
- Picture: Link
- Trailer: Trailer
- Genre: 2D Action Platformer
- Metacritic: 48% from 2 Critic Reviews, 75% from 2 User Ratings
- Description: Cybarian has an interesting yet simple combat system that distinguishes itself from most action platformers. Instead of mashing the attack button, you have to press it once, wait two seconds for the animation to complete, press it again, wait two seconds for the animation to complete, and then press it again to complete a full combo. It sounds like something that's easy to get down quickly, but I found myself still occasionally going too quickly in the intensity of a boss fight. The game punishes you by not fulfilling the attack if you button mash. After each boss fight, you unlock a new move that will be required to fell some foes in the next stage. Conversely, you can play Hard Mode which unlocks all moves right from the get-go, but you'll have to beat all four stages without dying. "Hardcore Mode" would've been a more apt description of this difficulty setting, I feel.
- Completion Time: ~1.5 Hours
- Extra Content: Just like with Ultra Hat Dimension and Warlock’s Tower, this is a Ratalaika Games published game, so getting all the achievements can be achieved in under an hour. It would've been nice if they pushed you to beat Hard Mode, but you'll just have to settle for internal gratification instead.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack.
Have you played any of these games? What are some other overlooked single player indie games?
See my post below for some upcoming indie games to look out for.
submitted by Underwhere_Overthere to XboxSeriesX [link] [comments]
Class Trial 66: The Murder of Sonia Nevermind - Part 3: 3rdMIX
Physics, ciphers, and motives, oh my!
I'm beary impressed. Divine intervention really is a mystery-solving tool!
Truth Bullets
- Monokuma File: Sonia - The victim of this case is Sonia Nevermind. She was found dead at the bottom of the middle of the Three Lakes between the Casino and Hotel Kumasutra. She died during night time. The cause of death is asphyxiation.
- Winter Wear: The victim was found wearing generic winter clothes to stay warm such as a jacket, pants, and some gloves. In addition, instead of her trademark neck ribbon, the victim was found wearing a fluffy red neck scarf.
- Sonia’s Shoes: Extensive scuffing marks on the back of the victim’s red high heels and tears on the back of her black leggings were discovered.
- Sonia’s Scarf: Worn by the victim instead of her trademark neck ribbon. It has been wrapped to cover the victim’s neck. On a free end of the scarf, there is a small hole, and near it are traces of blood.
- The Motive: For the first motive of this Killing Semester, Monokuma threatened that if a murder doesn’t happen in the next twenty-four hours, then he will make their parents forget they ever existed.
- Emergency HVAC Maintenance: A malfunction in the outdoor HVAC system was detected some time in the afternoon, so Monokuma had to repair it overnight. He announced that temperatures in the Courtyard would drop from the normal 25 C (77 F) to -10 C (14 F) during the night. The system was reactivated to normal operation at 8 AM when Monokuma gave the morning announcement. All indoor areas maintained room temperature overnight. After maintenance, the outdoor temperature returned quickly to normal.
- Free Access to the Labs: In the prologue to the Killing Semester, Monophanie announced to the class that all Research Labs at the Academy would be open and its doors kept unlocked 24 hours a day, allowing anyone free access to utilize them.
- Wax Residue: Visible traces of black wax were found at the lower-level Plaza next to a bench adjacent to the TV post.
- Letter to Gundham: Delivered to Gundham’s dorm room some time yesterday afternoon. It reads: “Gundham, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at 6:30 AM outside the Dormitory. -Sonia”
- Letter to Sonia: Found on the victim’s person during the investigation. It was delivered to Sonia’s dorm room some time yesterday afternoon. It reads: “Sonia, I may have found a way to escape. Do not talk to me today. We are being watched and everyone is potentially dangerous. Meet me at midnight at the Shrine of Judgement at the lower level of the Courtyard. -Gundham”
- Gundham’s Account - Sunrise: Gundham claims to have left the Student Dormitory at 6:25 AM this morning to meet with Sonia outside the Dormitory at 6:30.
- Gundham’s Account - Sonia’s Corpse: Gundham further claims to have found the victim’s corpse at 7:00 AM lying on top of the middle of the frozen Three Lakes. He claims to have attempted to save her by walking onto the ice to extract her from the frozen lake, but in his attempt fell immediately through the ice and passed out to hypothermia shortly after exiting the lake.
- Flattened Patch of Grass: During the investigation just after 9 AM, Gonta, with his extremely sharp vision, noticed that there was a small patch of flattened grass of approximate size 30 centimeters by 15 (12 inches by 6 inches) behind the TV stand at the lower-level Plaza. According to Gonta, taller grasses like those found in the Courtyard when flattened typically do not stand up until twelve hours have passed.
- Rantaro’s Account: In the prologue to the Killing Semester, Rantaro went up to the Ultimate Survivor’s Lab in search of dossiers he prepared at an unknown prior time. Upon arrival, he discovered they were missing.
- Sonia’s Belongings: Kazuichi was granted permission to search Sonia’s dorm room and her belongings during the investigation. Among other things, he found the last book she was reading, “Spooky People and Spookier Places,” which covers cults, the occult, and serial killers, as well as Sonia’s Monopad, which seems to have been there for some time as it has sunk into the mattress. You can read the book HERE.
- Sonia’s Wristwatch - During the investigation, Sonia’s corpse was found wearing the watch on her left wrist. The watch seems to have been broken at some point: its hands are stuck, and turning the crown on the left side no longer changes the time. Monokuma assures the watch kept an accurate track of time up until it was broken. A visual is available in the Truth Bullet Supplements. .
- Sonia’s Wristwatch Supplement - The watch is made by TIMELY, a Novoselic-based watchmaker. It is a simple yet expensive and luxurious golden watch with white clock hands and a rose-pink dial.
- An Account of Wax Dolls: During Daily Life, Angie, Gonta, Kaede, Mahiru, Maki, Makoto, Rantaro, and Sayaka discovered lifelike wax doubles of each student hidden away in the Art Room closet. Knowledge of their existence was kept to themselves.
- Hagakure’s Account: In his “deep memory clairvoyance,” Hagakure remembered that all watches made in Novoselic, in compliance with international standards, are by law required to place their crowns to the right side of the watch face.
- Autopsy Report: At the victim’s neck, there is a round hole approximately 50 millimeters (2 inches) wide that goes completely through. The victim’s larynx has been destroyed, and a mass of blood accumulated in the victim’s airways to totally restrict breathing after the hole was created. An estimated time of death cannot be produced.
- Letter from an Accomplice: A letter found on Sonia’s person without a sender name or recipient. The sender claims to know the recipient’s secret and solicits their services to be an accomplice to whatever murder plot the recipient desires. The full text of the letter can be found in Supplements.
- Secret Message: Upon counting the number of letters between each apostrophe in the Letter from an Accomplice and then turning that number into a letter (1=A, to 26=Z), the letter in secret reads “HIT ORDER. KILL SONIA. MIDNIGHT. DEUS SALVET.”
- Autopsy Report Supplement: A limited chemical analysis reveals heightened levels of adrenaline prior to death, suggesting the death was not instantaneous. Further, no indications of a gunshot wound could be observed on the victim.
- Motive Anti-Cheat (MAC): After the body was discovered, Monokuma met in private with Byakuya during the investigation. According to Monokuma, Byakuya didn’t act in the spirit of the motive and convinced someone else to kill by authoring all the letters involved in this murder. This renders Byakuya the sole accomplice to the murder. Subject to punishment, he may not reveal the blackened’s identity.
Truth Bullet Supplements
* Click HERE to access all available and relevant Trial supplements, including visual aids.
Cast - Main Course
- roflcopterpilotx as Endymion, MonokumaUTC-5
- mechamaru as The Legend of Max, The MonokubsUTC-8
- brooklyndis as Candy(Star), Mahiru KoizumiUTC-5
- Chespineapple as Monkey Business, Byakuya TogamiUTC+0
- DestinyShiva as Butterfly, Komaru NaegiUTC+0
- Duodude55 as Hopeful, Makoto NaegiUTC-5
- Hearter20 as Ubertreffen, Kaede AkamatsuUTC+0
- JustADramadog as Bamboo Sword Girl, Peko PekoyamaUTC-4
- lappy-486 as Wild Side, Gonta GokuharaUTC-5
- Makosear as Trigger, Maki HarukawaUTC-3
- Panos0502 as Riot of Color, Angie YonagaUTC+2
- PeanutPiano as The History of the Future, Yasuhiro HagakureUTC-8
- Pikmaster5 as The Light, Sayaka MaizonoUTC+11
- spaghettiyo as Cartoon Heroes (Speedy Mix), Shuichi SaiharaUTC-8
- staplemage as Horatio, Rantaro AmamiUTC-8
- TheIdiotNinja as PARANOiA Hades, Gundham TanakaUTC+1
- thejofy as Across World, Kokichi OumaUTC-5
- tyboy618 as Toy Box Factory, Kazuichi SoudaUTC-5
Reserve Course
No comments as of now.
submitted by roflcopterpilotx to DanganRoleplay [link] [comments]
Another 10 Overlooked Single Player Indie Games
There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Currently
9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment.
For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however.
Platforms will include a link to the U.S. store page of the game for each platform.
Price is in U.S. dollars.
1. Ultra Hat Dimension - Platforms: PlayStation 4, Xbox One, Switch, Steam
- Regular Price: $4.99
- Steam Sale Price: $3.74
- Picture: Link
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 85% from 1 Critic Review, N/A from 0 User Ratings
- Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
- Completion Time: ~3 Hours
- Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
2. Bot Vice - Platforms: Switch, Steam
- Regular Price: $9.99
- Switch Sale Price: $2.99
- Steam Sale Price: $1.99
- Picture: Link
- Trailer: Link
- Genre: 1990s Arcade-like Fixed Screen Shoot ‘em Up
- Metacritic: 80% from 1 Critic Review, 90% from 1 User Rating
- Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
- Completion Time: ~3.5 Hours
- Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign. Getting all achievements is somewhat difficulty, as you must beat all 25 levels in the main campaign with at least an A rank.
3. Valfaris - Platforms: PlayStation 4, Xbox One, Switch, Steam
- Regular Price: $24.99
- Steam Sale Price: $9.99
- Picture: Link
- Trailer: Link
- Genre: Run & Gun
- Metacritic: 79% from 19 Critic Reviews, 81% from 36 User Ratings
- Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
- Completion Time: ~8 Hours
- Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun.
4. Inertial Drift - Platforms: PlayStation 4, Xbox One, Switch, Steam
- Regular Price: $19.99
- Steam Sale Price: $15.99
- Picture: Link
- Trailer: Link
- Genre: Racing
- Metacritic: 79% from 6 Critic Reviews, 77% from 3 User Ratings
- Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
- Completion Time: ~3 Hours (for 1/4 Story Arcs)
- Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match.
5. Golf Peaks - Platforms: Switch, Steam, iPhone/iPad
- Regular Price: $4.99
- Switch & Steam Sale Price: $1.99
- Picture: Link
- Trailer: Link
- Genre: Level-based Puzzle Game
- Metacritic: 78% from 22 Critic Reviews, 78% from 16 User Ratings
- Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
- Completion Time: ~3 Hours
- Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world. Getting all achievements requires beating all regular levels and bonus levels, plus finding a secret in the credits section.
6. Horizon Shift ‘81 - Platforms: PlayStation 4, Switch,, Steam
- Regular Price: $8.99 on PlayStation 4 & Steam, $9.99 on Switch
- Switch Sale Price: $1.99
- Steam Sale Price: $1.79
- Picture: Link
- Trailer: Link
- Genre: 1980s Arcade-like Fixed Screen Shoot ‘em Up
- Metacritic: 78% from 4 Critic Reviews, 80% from 4 User Ratings
- Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
- Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
- Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. You can also try to outdo your previous score(s). The few achievements are relatively easy to obtain. There is no platinum trophy for this game.
7. Pato Box - Platforms: PlayStation 4, Xbox One, Switch, Steam, PlayStation Vita
- Regular Price: $14.99
- Switch Sale Price: $3.74
- Steam Sale Price: $2.99
- Picture: Link
- Trailer: Link
- Genre: Punch-Out-like 3D Action Adventure
- Metacritic: 74% from 14 Critic Reviews, 75% from 13 User Ratings
- Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
- Completion Time: ~7 Hours
- Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
8. Primal Light - Platforms: Steam
- Regular Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: 2D Action Platformer
- Metacritic: 60% from 1 Critic Review, N/A from 0 User Ratings
- Description: Primal Light follows an alien caveman through a mostly linear series of 10 levels and 10 bosses. There are some hidden paths that lead to health and health potion upgrades, charms, and lives, with usually a challenge between you and the collectible. Charms grant passive effects, like boosting strength after taking a hit from an enemy, and allow for some player choice – there are 12 of them but only two can be wielded at a time. Health potions function similarly to Estus Flask in Dark Souls, in that they regenerate upon death, and finding the right time to use one is a game in itself. As you progress through the game, you get a few mandatory upgrades to your moveset that allow for slightly more complex platforming. The game dons a 16-bit aesthetic but controls feel modern and smooth. You can attack in four directions, and your character has some midair control. Bosses are a particular highlight, both in the visual department and from a gameplay standpoint. There is a lives system, so losing all of them at the end of a level or boss will put you back in the beginning. This is only for the two harder difficulty options – the easiest difficulty option has lives disabled. That said, I played on Normal Mode and only got one Game Over for about three to five of the levels. There is some future DLC planned for the game that will add more levels.
- Completion Time: ~3 Hours (Normal Mode/Middle Difficulty Option)
- Extra Content: I only got 7/12 charms on my first playthrough, so there are likely a few secrets to go back for. Outside of that, if you played it on one of the lower difficulties you can try your hand at Hardcore Mode. The achievements ask you to do challenging things to get 100%, like collecting all upgrades, beating the game without dying once, and beating Hardcore Mode without using any Continues.
9. Tamashii - Platforms: PlayStation 4, Xbox One, Switch, Steam
- Regular Price: $5.99 on Steam, $11.99 on consoles
- Switch Sale Price: $4.79
- Steam Sale Price: $2.49
- Picture: Link
- Trailer: Slightly Graphic (Link
- Genre: Puzzle Platformer
- Metacritic: 53% from 2 Critic reviews, N/A from 0 User Ratings
- Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
- Completion Time: ~2.5 Hours
- Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
10. Neon Drive - Platforms: PlayStation 4, Switch, Steam iPhone/iPad
- Regular Price: $9.99
- Steam Sale Price: $3.49
- Picture: Link
- Trailer: Link
- Genre: Rhythm
- Metacritic: N/A from 0 Critic Reviews, N/A from 0 User Ratings
- Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
- Completion Time: ~3 Hours
- Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The achievements are very difficult. There is no platinum trophy for this game.
Special shoutout to
Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever.
Have you played any of these games? What are some other overlooked single player indie games?
submitted by Underwhere_Overthere to Games [link] [comments]
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